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	<title>Usability Counts &#124; User Experience, Social Media &#187; Business</title>
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	<description>Usability, User Experience, Social Media, and Content Management</description>
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		<title>The Four Most Important Elements Of Your Brand&#8217;s Image</title>
		<link>http://www.usabilitycounts.com/2009/06/03/the-four-most-important-elements-of-your-brands-image/</link>
		<comments>http://www.usabilitycounts.com/2009/06/03/the-four-most-important-elements-of-your-brands-image/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 16:47:11 +0000</pubDate>
		<dc:creator>Linda Coss</dc:creator>
				<category><![CDATA[Marketing Wednesdays]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://www.usabilitycounts.com/?p=1603</guid>
		<description><![CDATA[Get out all of your company’s printed materials – your business cards, letterhead, brochures, fliers, ads, newsletters, etc., as well as a printout of your website’s home page – and spread them out on your desk. Take a good look at what you see and ask yourself: Is it visually obvious that all of these [...]]]></description>
			<content:encoded><![CDATA[<p>Get out all of your company’s printed materials – your business cards, letterhead, brochures, fliers, ads, newsletters, etc., as well as a printout of your website’s home page – and spread them out on your desk. Take a good look at what you see and ask yourself: Is it visually obvious that all of these items are from the same company?</p>
<p>If not, why not?</p>
<p>A big part of branding is recognition. Having a “look” that you use across all of your marketing materials makes it easy for your customers and potential customers to recognize that a message is from your company. So what are the elements of this “look”?</p>
<h3>The Four Important Elements of Your Brand’s Visual Image</h3>
<ol>
<li> <strong>Your logo symbolizes your company.</strong> Make sure it is easily recognizable and works well in a wide range of advertising media. Overly creative logos can sometimes harm you rather than help you &#8212; make sure you pick something that can be remembered for it&#8217;s elegance and simplicity, not forgotten because it&#8217;s too complex.</li>
<li><strong>Your color scheme should be uniform throughout all of your materials, and appropriate for your goals.</strong> Some color combinations are relaxing and soothing, others suggest excitement and enthusiasm, while others project a very “corporate” image.</li>
<li><strong>Your overall “look” (including colors, fonts, pictures, layout, etc.) needs to visually reinforce the feeling that you want your product or service to convey.</strong> For example, a company marketing “mom’s apple pie” to senior citizens will have a much different look than one selling the latest electronic gadgets to teenage boys.</li>
<li><strong>Your printed materials need to reflect important elements of the “look and feel” of your website (or vice versa). </strong>There&#8217;s nothing worse than having printed materials that don&#8217;t look like the website &#8212; your prospective clients will usually refer to printed materials first on their desk.</li>
</ol>
<p>Remember, it often takes multiple exposures to an advertising/marketing message before a consumer will decide to make a purchase or inquiry. If your materials are a mismatched hodge-podge of colors, designs and messages, it will be very difficult for you to build a recognizable presence in the market place.</p>
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		<title>You Can&#8217;t Get Something For Nothing</title>
		<link>http://www.usabilitycounts.com/2008/09/30/you-cant-get-something-for-nothing/</link>
		<comments>http://www.usabilitycounts.com/2008/09/30/you-cant-get-something-for-nothing/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 18:13:48 +0000</pubDate>
		<dc:creator>Patrick Neeman</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Value]]></category>

		<guid isPermaLink="false">http://www.usabilitycounts.com/?p=559</guid>
		<description><![CDATA[How software is contributing to the current finacial crisis, and some pearls of wisdom from &#8220;Why Does Everything Suck.&#8221; The truth is our economy has been in trouble for a long time. It is the “too smart for the room” guys that, at some point in, I would imagine the 90’s, figured out how to [...]]]></description>
			<content:encoded><![CDATA[<p>How software is contributing to the current finacial crisis, and some <a href="http://whydoeseverythingsuck.com/2008/09/you-really-cant-get-something-for.html" target="_blank">pearls of wisdom</a> from &#8220;Why Does Everything Suck.&#8221;</p>
<blockquote><p>The truth is our economy has been in trouble for a long time. It is the “too smart for the room” guys that, at some point in, I would imagine the 90’s, figured out how to make money without actually creating any value.</p></blockquote>
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		<title>Hittin&#8217; Doubles &#8212; Why Every Idea Isn&#8217;t A Million Dollar Idea</title>
		<link>http://www.usabilitycounts.com/2008/06/04/hittin-doubles-why-every-idea-isnt-a-million-dollar-idea/</link>
		<comments>http://www.usabilitycounts.com/2008/06/04/hittin-doubles-why-every-idea-isnt-a-million-dollar-idea/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 16:00:29 +0000</pubDate>
		<dc:creator>Patrick Neeman</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.usabilitycounts.com/?p=99</guid>
		<description><![CDATA[Every idea isn&#8217;t a million dollar idea, and here&#8217;s what I mean: I&#8217;ve worked for a number of companies that wanted to grow their concept so there was billions in revenue, thousands of employees. Growing an idea to that size is not only a once in a lifetime experience, the idea has to be so [...]]]></description>
			<content:encoded><![CDATA[<p>Every idea isn&#8217;t a million dollar idea, and here&#8217;s what I mean:</p>
<p>I&#8217;ve worked for a number of companies that wanted to grow their concept so there was billions in revenue, thousands of employees. Growing an idea to that size is not only a once in a lifetime experience, the idea has to be so good that millions of people have to buy into it. Google, sure. Microsoft, they&#8217;re involved in 90 percent of a market or something like that. Apple, why not &#8212; they produce products that sell in the millions.</p>
<p>Companies like Stamps.com (where I worked)? No. When I worked there, we were aiming for the stars, but the actual (read: profitable) market for it was in the $20 to $30 million dollar range. They did layoffs, refocused their management, and swung for a double instead of a home run.</p>
<p>Guess what &#8212; they&#8217;ve been profitable enough over the past few quarters to net $2 to $5 million a quarter. Not huge, but considering the last quarter was a 33 percent more revenue then expenses, it&#8217;s working.</p>
<p>Sometimes we buy into that with the clients, and what we really should be telling them that doubles are okay, as long as they are focused with their ideas.</p>
<p><a href="http://www.37signals.com/svn/posts/1068-finding-the-natural-size-for-your-company" target="_blank">BaseCamp</a> has a great article about how they are hittin&#8217; for doubles by finding the natural size of their company around a solid product that is good, but not a home run idea and fills a very specific niche. That takes a lot of courage. Good luck to them.</p>
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