After talking to a bunch of recruiters and other managers, it looks like User Experience is going to making a comeback in hiring. We are the leading indicator for a lot of things. (You can’t start a website application project with proper user experience, right?) So, this is a good thing for all technology workers. However, if you have questions on what to look for or how certain factors play into people’s interest level in your organization, here are a few answers:
It is a combination of deliverables and people skills. Not only do the user experience designer have to have the skills to design a solution, he/she must have the skills to sell that solution to multiple stakeholders. Due to the salary levels available to skilled user experience professionals, the market also has become a breeding ground to project managers, bad designers and other people with good sales skills and not much else. This not only creates the “Well, I don’t have much money because the last guy screwed it up”-situations, but this also creates a sense of mistrust of the next candidates. But, when you meet a real user experience designer, you’ll know.
A user experience designer should be able to explain the reasoning behind his/her thinking (e.g. we tested the solution, it’s best practices, statistics backed it up.)
Hiring a manager is a much different task than hiring an individual contributor, and the roles require much different skill sets. I’ve seen situations where companies had manager positions open for months, or years, and this happens because there are a few internal team members that shoot down any decent candidates that come in.
Remember, you are hiring for a leader (read: former President William J. Clinton) versus someone that just maintains status quo or screws it worse (read: former President George W. Bush). Managing a set of wireframes is a much different task than managing a group of user experience professionals, all of whom are used to having their own way because that’s the way it’s been.
Corporate culture affects how people manage, so factor this into the type of manager you hire. Joel On Software has a wonderful post about this. I recommend having other managers in the organization interview versus the people that are going to be managed. A senior user experience architect may not realize that the skills to manage people are much different than the skills to build a wireframe and usually don’t judge the candidate accordingly.
The level of candidate may differ, depending on the size of the team. If the team consists of four members, you will want more of a working manager who is more tactical versus one who manages a division of 25. This is because strategy is more important.
As much as user experience professionals are motivated by pay, they are not necessarily motivated by pay. It could be a combination of several factors, like the type of work your organization does (In one place I worked at we did intranets, — try attracting talent for that — and we were still able to grow the team to 25.), the size of your company or the project lacks integrity.
Outside of pay, what is most important to a user experience professional is the environment, because that is where people are going to be spending at least 40 hours a week. User experience professionals are in the industry of categorizing and judging people’s skill level, so they quickly detect whether or not they are going to do well in an environment.
A few questions to ask yourself before moving forward:
This also depends on what you have to offer and which market you are in. At the end of the day, it is what the market can bear. As the economy recovers, this will change.
If the job can be performed mostly offsite, they might be willing to trade some flexibility for pay. Same goes for a the project is interesting and has a lot of upside. Boring, less glamorous projects may actually cost your organization more to attract talent; because while it is boring, it is also very profitable.
The real answer:
Constructing the right team is hard. Take your time with it. Rome wasn’t built in a day, and your team shouldn’t be either.