UI Engineering: Fast Path To Great UX – Increased Exposure Hours

Great post:

For more than 20 years, we’ve known that teams spending time watching users, can see improvements. Yet we still see many teams with regular user research programs that produce complicated, unusable products. We couldn’t understand why, until now.

Each team member has to be exposed directly to the users themselves. Teams that have dedicated user research professionals, who watch the users, then in turn, report the results through documents or videos, don’t deliver the same benefits. It’s from the direct exposure to the users that we see the improvements in the design.

The more you watch them, the more you learn. Not exactly rocket science.


The teams with the best results were those that kept up the research on an ongoing basis. It seems that six weeks was the bare minimum for a two-hour exposure dose. The teams with members who spent the minimum of two hours every six weeks saw far greater improvements to their design’s user experience than teams who didn’t meet the minimum. And teams with more frequent exposure, say two-hours every three weeks, saw even better results.

Nice. Why don’t more groups do usability testing?

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