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Archive for June 12th, 2008

Usability

Thank You, United: More About User Experience Extending Past The Website

To my surprise, United Airlines is working with on the airline ticket issue. They understood my frustration, and want to resolve it because it is something that falls through the cracks. What they don’t know is this trip is for my friend’s 40th birthday. The irony of this is that my friend’s name is so rare, I don’t see how anyone can claim that we’re changing it to someone else.

If this goes through, I will tell everyone I know about the wonderful customer experience I had with United Airlines. Now they are going to work with Air Canada to change this. At least I didn’t spend $5,000 for a ticket like someone else did on Delta.

Companies don’t reach out to customers enough, and it even happens in the line of work that I do — we promise the customer X and the customer receives Y. It’s truly becoming a world where companies are taking the tact of “this is what you are going to get.” Seth Godin has a post on this regarding voice systems titled, “Should you fire the voice mail guy?” I now deal with them all the time when booking travel, and always have issues with them because I have a slight speech impedement.

Customers desperately want a great customer experience, so much so that word of mouth sites are very successful (i.e. Yelp).

Another story I relayed to a client: there have been studies done that when dealing with a website, the last thing people want to do is pick up the phone (or, can you spot a phone number anywhere on eBay or Azamon for customer service). They don’t want to send an email. What they really want to do is find an answer right then.

Additionally, people forget that internal customers are just as important as external customers. Read on over at Signal vs. Noise. When running an intranet, the less people bug you for a document and the more they can find on their own, not only does it make them happier with their job satisfaction, it saves the company or organization money and makes the more productive.

Case in point: When I was a product manager at Escrow.com, we added reams of frequently asked questions, rewrote every single email so it was easy to understand, and guess what? Not only did customer touches drop 33 percent (customer touches defined as an email or phone call into the call center), but walk-up business to the site went up 25 percent per month, to the point where Escrow.com is now a profitable business.

Happy customers mean more customers. More customers mean more happy customers. You know what I mean?

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Consultant Thursdays, Usability

Consultant Thursdays: Working With Clients That Don’t Understand The Finish Line

On one of the mailing lists I read, this post came across:

I would like to hear experience and suggestions on how to work with non-creative management and/or clients, and how to design without requirement document, and how to work with someone who don’t know or don’t want to follow creative process due to time and budget restraint or lack of understanding of the importance of following the process.

Good question. Usually, I say “run”. One of the readers referred to this post, which is really good.

They list questions you should ask as such:

  1. Will I or my team be allowed to bring our best work to the final result?
  2. Is the client prepared to engage in the project appropriately?
  3. Is the client prepared to begin this project?
  4. Is the client prepared to invest trust in my or my team’s ideas?
  5. Am I or is my team prepared to fulfill or exceed the project requirements?

If you can’t get to those five with the client, it’s not going to be a fun project.

Usually the clients like this fall into two camps:

  • Clients with money
  • Clients without a lot of money, or don’t want to spend money

The clients with money track is easier, because at least you can educate them and get paid for your time. I’ve worked in environments where the client just wanted to build something, anything, and didn’t really have a concrete idea of what they were building.

It’s difficult because at some point there has to be an established finish line, but that doesn’t happen overnight. But if they are willing to pay for it, you can eventually narrow down the requirements to where all parties are happy if the client allows themselves to be managed.

The reality? In this situation, a bad client is sometimes better than a good client for the pocketbook, because the project is guaranteed to go over budget because the requirements aren’t defined well or in a buildable fashion, or the project isn’t scoped correctly. The other reality is that working with that client will damage all relationships, and that client will never be a good reference.

The clients without money? Don’t even bother. Those clients are more difficult, because they don’t want to pay for anything — requirements, wireframes, design. They usually figure the developer should be able to do all those roles, and whatever doesn’t fall under development should be a pre-sales exercise in their mind.

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About Usability Counts

Patrick NeemanPatrick Neeman is a User Experience Strategist in San Francisco, CA. He has worked with MySpace, Realtor.com, Orbitz, eBay, and Stamps.com, but is most proud that the first site he designed professionally was a top 100 site: the Oliver North Home Page. He is a featured speaker about User Experience and Social Media, and is an instructor for the Online Marketing Institute. More about the site...